Building NES Games with C: A Practical Guide
Building NES Games with C: A Practical Guide Note: This guide is based on the CC65 compiler documentation, NESdev Wiki technical specifications, and documented NES development practices. All code examples are derived from CC65 NES library documentation and tested development patterns. The Nintendo Entertainment System (NES), based on the MOS Technology 6502 processor, presents unique constraints that make game development both challenging and educational: 2KB RAM, 32KB maximum PRG-ROM per bank, 8KB maximum CHR-ROM per bank, and a 256x240 pixel display through the Picture Processing Unit (PPU). ...